
Light Attacks recoveries reduced by 100 ms.Pouncing Thrust & Hunter’s Strike can link into Light Chain faster: from 400 ms – 900 ms to 200 ms – 500 ms.Pouncing Thrust & Hunter’s Strike damage increased from 12 dmg to 17 dmg.We’ve made some of her moves a little faster and we’ve added some mix-ups. She has gone from the 1st place in Win/Loss in Duel to the last spot. We found that the changes we made during our latest Technical Test were impacting too much the dueling abilities of the Valkyrie. Conqueror’s Light Attacks and chained Light Attacks recoveries on Block reduced from 900 ms to 700 ms.Berserker’s Light Attacks and chained Light Attacks recoveries on Block reduced from 900 ms to 700 ms.Light Attack recoveries decreased to prevent free Guardbreak on Block.Normal Light Attacks had their range increased by 0.25 m from 2.75 m to 3 m.She can now connect a Light Attack after a parry. Increased the range of the Peacekeeper Stab Attack to fix issues with missed stabs and therefore not applying BleedĬhanged the range distance of the Peacekeeper Light Attack. Bleed damage now stacks up for a total of 36 dmg, in the Beta this total was higher (45dmg) but has been reduced for balancing along with the accompanied bug fix.Stab 3 applies 2 dmg + 9 Bleed dmg over 6 sec.Stab 2 applies 2 dmg + 12 Bleed dmg over 8 sec.Stab 1 applies 2 dmg + 15 Bleed dmg over 10 sec.


We are changing some of her moves to behave as designed.įixed the Peacekeeper Guardbreak and Bleed stacking bug Some tweaking was made on the Peacekeeper during the Beta, which caused some bugs and unintended changes. Fixed camera clipping issues with walls on executions.Attacks that cannot be blocked because they are too fast no longer display the Unblockable Attack feedback.Guardbreak is no longer un-counterable if you’re Guardbroken during Guardbreak startup. We reverted the Guardbreak mechanics to the Beta behavior in order to have it be a more usable skill.Tweaked the “Rush” Feat animation transition bug from idle to sprint animations.The Valkyrie Bloodlust Feat is now triggered on all types of kills as it was intended.The Orochi’s Nail Bomb & the Berserkers Stun Trap Feats now apply their damage effects correctly to characters who trigger the trap, but stop moving towards the trap, as it was intended.Addressed bugs with their area of effect (AOE) ground Feats not working if the player stopped moving.Fixed a bug that caused players to lose the “Hard to Kill “ Feat upon death.Ubisoft passt die Guard Break-Mechanik in For Honor an.ĭie vollständigen Patch-Notes englischer Sprache: For Honor Patch 1.03 – Allgemeine Änderungen Bei der Friedenshüterin hat Ubisoft den Blutungsschaden ihrer Angriffe leicht reduziert.


Außerdem wird die Walküre-Klasse überarbeitet: Einige ihrer Angriffe sind nun schneller und verursachen etwas mehr Schaden.
